Technology [SW] Real-time 3D Output — Real-time Rendering
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작성자 MOPIC
작성일2026.06.09
작성일2026.06.09
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PART 3 · Software
Real-time 3D Output — Real-time Rendering
Q
How capable is MOPIC's real-time rendering?
A
MOPIC's real-time rendering engine is designed to run even in high-resolution, high-refresh-rate environments. As of now, it supports the following performance.
Performance
· At 4K resolution, rendering computation within 2 ms
· At FHD, rendering with no frame drops even at up to 480 Hz
This performance supports more natural, seamless 3D output in games, real-time video, and CG content.
MOPIC's fast real-time rendering architecture is also designed to respond quickly to the viewer's viewpoint changes in Eye-Tracking-based environments. It can therefore be used to build real-time, motion-parallax-based glasses-free 3D environments.
Supported Environment
· Supported OS: Windows · iOS · Android · Linux
· High-resolution (4K) real-time rendering
· Low-latency rendering architecture
· Real-time stereo-rendering-based 3D output
Note
Actual rendering performance can vary with HW performance (including the GPU), content structure, and rendering method. In high-resolution, high-refresh-rate environments in particular, GPU performance and memory bandwidth have a greater impact.