Release notes and downloads for MopicHub.

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MopicHub 1.0.3

Fixes

  • Stall error shown while the camera was working. The probe no longer treats a UDP timeout as a stall and instead defers the verdict. This removes false positives caused by security software blocking loopback or by slow initialization.
  • Wrong Unreal Engine version. Some games (for example Tekken 8) reported their own version as the engine version. Fixed with multi-stage detection that validates FileVersion and ProductVersion.
  • Rebranded Unreal games are recognized. Games that do not use the standard shipping exe name (for example Hogwarts Legacy) are now identified as Unreal from their folder structure, enabling OpenXR playback.
  • Slow game list loading. Removed the version-scan fallback that read entire large executables.

Improvements

  • UEVR injection settle delay raised from 15 to 60 seconds. Reduces injection failures in large titles with long boot times.
  • Install size cut from 407 MB to 90 MB. Removed build output that was recursively bundled into the app, eliminated a triple copy of native DLLs, and dropped unused binaries for other platforms.

MopicHub 1.0.2

Games (new, beta)

  • New Games tab. Games installed from Steam, Epic Games, and Battle.net are scanned automatically and shown as cards, each with its stereoscopic playback path.
    • Unreal (x64) games show an OpenXR badge and play through UEVR injection.
    • Other games show an AI 3D badge and play through Mopic Capture + DepthStream.
  • One-click Play 3D. Launches the game through the store protocol and injects UEVR automatically once the main game window has settled. The UEVR overlay menu starts hidden.
  • Unreal Engine version on game cards. Example: Unreal 5.1.1 · x64.
  • Notice for engine versions not covered by UEVR. Games outside UE 4.8 to 5.6, or whose version cannot be determined, show a confirmation popup before launch.
  • Safeguards. NVIDIA GPU gate for AI 3D, a one-time anti-cheat risk notice on the first launch of a UEVR game, and detection plus UAC recovery when the OpenXR ActiveRuntime has been switched to a third-party runtime.
  • Stronger UEVR defaults. Native Stereo Fix is seeded as enabled and the runtime is forced to Mopic OpenXR.
  • Steam games that are not installed appear as a Not installed card with an Install button that opens the store page.
  • The Games tab carries a BETA tag and a dismissible beta notice banner.

Connection and device stability

  • Camera stall detection. Detects a camera that is enumerated as a device but sends no frames, then shows an error with USB reconnect guidance. Periodic probes run while idle, and the error clears immediately on reconnect.
  • Stricter eye-tracker gate. When the Mopic monitor or Mopic camera is disconnected the module is shut down after a grace period and restarted automatically when the device returns. The grace period is shortened in a stall state for faster recovery.
  • Reworked resolution check. Instead of a fixed 4K rule, the expected resolution is derived from the model-name scheme (U/S/F/Q + digits) per product line. Models outside the scheme (prototypes, etc.) show an undetermined notice instead of an error.
  • Fixed handling when a licensed monitor is disconnected. Resolved camera misidentification and a lingering module process after disconnect.
  • Force register and unregister monitors (hidden). Triple-click a row in Other monitors to register, or triple-click the model name on an unlicensed lineup-only card to unregister.

License

  • Permissions now show their validity period. Near-expiry permissions are highlighted in red with a startup toast pointing to renewal contact. Unlimited permissions are marked (Permanent).
  • Pressing Enter after typing a license key activates it immediately.

Operations and diagnostics (server log)

  • Hub events are sent to the server log (HUB_INFO/HUB_ERROR): start and exit (with uptime) and abnormal exit detection, first run after an update, product connection (including monitor model and resolution), app and game launches (including the runtime and add-on versions used), install success and failure, confirmed connection errors and recovery, license activation and reset, and OpenXR recovery.
  • The startup log includes OS and GPU information.

Other

  • Added an hourly automatic update check while the hub is running.

MopicHub 1.0.1

Fixes

  • Monitor detection rules were not refreshed. Monitor detection defaults added by a new release were not applied on existing PCs. The bundled defaults are now always merged, and entries added manually on site are preserved.

Improvements

  • Force-register development and prototype monitors (hidden). Triple-click a monitor in the Other monitors list, confirm, and it is registered as a Mopic monitor so a license can be entered. The registration persists across restarts.
  • Activate a license key with Enter. Pressing Enter after typing the key activates it without clicking the arrow button.

MopicHub 1.0.0

First official release of MopicHub, the desktop hub for the Mopic 3D ecosystem. It brings Mopic monitor and camera connection management, license activation, and installation and launch of applications and engines into one place.

Connection

  • Monitor, camera, and eye-tracking status on a single screen. Automatic Mopic monitor detection, resolution and refresh-rate checks, status-bar indicators, and connection error toasts.
  • Automatic license lookup by monitor serial number, plus manual license key registration. Works offline with the cached license.
  • The monitor card lists the permissions granted by the license.
  • Eye-tracking panel: module status (authentication and lifecycle), Preview test, ShowCase launch, and manual restart.

Applications and Add-ons

  • Install, update, and remove apps and engines (runtimes, libraries, modules, plugins) from the online catalog. Per-version management, upgrade badges, and download progress.
  • Automatic installation at startup, in order: runtime and libraries, eye tracker, OpenXR runtime. mopic-uevr is also installed automatically as a system engine. Installs are serialized through a queue for stability.
  • The OpenXR runtime is integrated as a fixed-path system engine, including elevated installation, install verification, and service stop and restart handling.
  • Checks the hub compatibility range (hub_compatibility) and only installs or selects compatible versions.
  • The DepthStream plugin is shown only when the license grants permission.
  • Launch and stop apps. Shutdown proceeds in three stages (WM_CLOSE, WM_QUIT, force kill) so apps get a chance to clean up. Apps that were running are re-tracked after a hub restart.

Operations and stability

  • Auto update: check at startup, download progress toast, one-click restart to install.
  • Daily log files and native crash minidump collection.
  • Self-recovery of corrupted SQLite data after taking a backup.
  • Security hardening: install-path escape prevention and download URL validation.
  • The installer checks for the VC++ runtime (14.40+) and installs it if missing.

Legal

  • EULA, privacy policy, and third-party open source notices are available in the in-app viewer.
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